Game Developer
Ryan Osei
Building interactive worlds from the ground up — game systems, shaders, and multiplayer netcode. Ryan works across Unreal Engine 5, Godot, and Unity, with a particular obsession for real-time rendering and the physics that makes virtual worlds feel honest.
- Unreal Engine 5 & Godot 4
- HLSL & GLSL Shader Programming
- Multiplayer Netcode & Rollback
- Game Physics & Simulation
- Real-time Rendering & Optimization
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